There’s something in the water. POOLS, the latest horror experience for the PlayStation VR2, might be short, but it delivers a potent dose of atmosphere and dread that makes it a standout showcase for the hardware.

A Vertigo-Inducing Descent

POOLS is less a traditional game and more an immersive experience. While you can technically complete it in roughly an hour, the time spent navigating its unsettling environments is packed with palpable tension. Developed by Infinite Fall, this title plunges players into a series of interconnected, labyrinthine spaces filled with tiled hallways, murky pools, and eerie slides.

The core gameplay loop involves exploration and environmental puzzle-solving. As you move through the claustrophobic corridors, the sound design and visual cues work in tandem to create a persistent sense of unease. The minimalist aesthetic, characterized by stark tiling and oppressive lighting, amplifies the feeling of isolation and vulnerability, making every shadow seem to hide a threat.

Experience and Expertise: Why POOLS Works

What makes POOLS so effective is its masterful control of atmosphere. The developers leverage the immersive capabilities of PSVR2 to create a truly unnerving world. The ‘walking simulator’ genre can often feel passive, but POOLS injects a constant undercurrent of psychological horror. The reliance on environmental storytelling and subtle scares means players are constantly on edge, interpreting every drip of water and distant echo as a potential danger. This isn’t about jump scares; it’s about a slow, creeping dread that seeps into your consciousness.

A PSVR2 Showcase

For those seeking a technically impressive and thematically resonant horror experience on PSVR2, POOLS is a must-play. Its brevity is its strength, allowing it to deliver a focused, impactful narrative without overstaying its welcome. It proves that even a short experience can leave a lasting impression, especially when it’s as expertly crafted as this.

Pros & Cons

  • Intense and palpable horror atmosphere
  • Excellent use of PSVR2 immersion
  • Short, focused, and impactful experience
  • Minimalist yet effective visual design
  • Can feel a bit too brief for some

This story was based on reporting from Push Square. Read the full report here.

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